Voxel Benchmarks for 3D Search
Developing new, diverse voxel benchmarks for 3D Pathfinding from a diverse set of application areas: sandstone porosity scans, interior video game mineshaft traversal, and industrial plant layouts.
I'm a Ph.D candidate at Monash University, in Melbourne, Australia. I am particularly interested in heuristic search and pathfinding in 3D. I work towards improving existing automatic methods for pipe-routing in 3D for industrial plant layout design. Why not get in touch?